
They re-roll their hit points using d12 in place of d4. When angry, frightened or after suffering at least 6 points of damage from a single blow, a juggernaut makes a startling transformation, truly becoming a juggernaut. Once a juggernaut knows a potion’s formula, he or she can brew the potion using the normal rules.Īlchemists are also capable of aiding magic-users in manufacturing magic items. To do this, they need a laboratory and one day per spell level (or one day for 0-level spells) and must make a successful Will save modified by their Intelligence modifier and with a penalty equal to the level of the spell. They can learn other formulas by recovering magic-user spellbooks and scrolls and researching them. Alchemists begin the game knowing the formulas for 1d4 + their intelligence bonus in 0-level magic-user spells and one 1st level magic-user spell. Identify Potions & Magic Items-A juggernaut can make a Will save modified by his Intelligence modifier to attempt to identify a magic item, potion or poison per the identify spell.īrew Potions-Juggernauts can brew potions as magic-users. In this form, they have the following abilities: Juggernauts spend most of their time in human form, as 90-pound weaklings in the garb of alchemists. Intelligence 15 or higher, strength 8 or lower, constitution 12 or lowerĭ4 per level until 10th, +1 per level thereafterĬlub, dagger, dart, quarterstaff maces and mauls when transformedĭecipher Codes, Find Secret Doors, Listen at Doors Juggernauts are alchemists with the ability to transform into something much worse, a la Mr. Jekyll, and one or two of them might suffer the same fate and then run around sacking dungeons. A few of these young geeks are bound to walk down the path of one Dr. #SWORDS AND SANDALS 3 JUGGERNAUT SKILL PC#
Not every brilliant young person gets a gig working as an apprentice to a magic-user or gets training for some other PC class with a high intelligence requirement. Some alchemists are meant for bigger things, though.
Presumably, they also spend some time brewing up headache powders and distilling spirits, because that’s where the gold pieces are. Fantasy worlds are loaded with alchemists, who either spend their time making weird nonsense like tanglefoot bags (ugh) or assisting magic-users in making magic items.